Features already included in the Offline Editor.
- Right clicking and dragging a selection on the level copies the selection.
- Double left clicking a tile makes that tile into the default (or background) tile
- Right clicking on the level when there is no selection bucket fills the tile your cursor is on, plus any adjacent tiles of the same kind with the default tile.
- Selector lines snap to tile grid
- Some sort of simple NPC placing/editing system... For doors, lights, misc graphics and the like
- If not already: Editing levels that have maps
- Copy, Cut, & Paste
- Right clicking an NPC duplicates it
- The ability to show/hide NPCs
- Double clicking, or move the cursor on top of (in map mode) a level link automatically opens that level.
- Tabbed browsing
That's all I can think of right now, it's been a while since I've used a level editor (offline or online)
New features that do not exist on the offline level editor.
- A check box for 'NPC grabbing'. If checked any NPCs who's X/Y is in a selection of tiles gets dragged along with that selection of tiles when they're moved.
- Zoomed out editing (When in map mode) Allows you to zoom out an view several levels at once when in map mode... This probably isn't possible, but I figure it's worth a mention.
- Better selector: Holding shift allows you to add onto a current selection of tiles. Holding Ctrl allows you to subtract. (Much like Photoshop's marquee tool)
That's all that I could think of off of the top of my head... Some things might not be clear, if something isn't clear just let me know and I will try to clarify.
