huh? I don't need another thing to identify an NPC, the problem is, the weapon thinks that the NPC is included in playerscount, and therefore, it HAS to make this.i go up to that number, otherwise you have a never ending loop, with it being stuck at a number that may not be correct. I find that the NPC woeks in some levels, but not others, and the number is normally much higher than the actual number of NPCs in the level, (returning numbers like 600) what i need is for it to add 1 to a number each time it goes through the loop and finds an npc, then subtract that number from the playerscount (client.players) but when I try this, the loop becomes infinite, and the number becomes negative
