View Single Post
  #8  
Old 01-14-2006, 07:42 PM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
Raeiphon is on a distinguished road
I wish Stefan felt the same way as you did Huwa :P

EDIT: I didnt really elaborate on silenced weapons:

When a weapon is silenced, it makes virtually no noise and no threat caused, does not freeze or stun the enemy. It's pretty much like a phantom, and used at night can do heavy damage without the enemy knowing you're even there. Silenced weapons have 75% less ammo and dont use any energy, but also do 35% less damage.

And more ideas!

smokegrenade:
Classes: spy, sentinel
Effect:
Unleashes a massive smoke burst the 16x16 tiles wide which remains in the area for a minute. Any unit inside or entering the cloud has their LoS reduced to 0.

sonicbeam
Baught weapon (6000)
Effect:
Unleashes a sweeping beam which is stable for 10 sec after a 2 sec charge and passes through multiple enemies. While using the weapon, you are rooted to the spot but can rotate slowly using the arrow keys. Pressing D unleashes the energy in a cone in front of you, hurting you for 30 but doing 0-80 to nearby enemies depending how close they are to you and whether they're inside the cone or not.

electricsnare
Classes: sapper, lightinfantry, spy (special effect - you can set this up without breaking stealth)
Effect: 3 ammo fixed. in a 6x6 area, any enemy or ally that walks through the snare is slowed for 3 seconds, and if remains in the snare for more than 6 seconds is completely immobilised. immobilization lasts 4 seconds, enemy takes no energy weapon damage and 75% less bullet damage while snared.

sonicboom
Classes: sentinel, sapper
Effect: drains all remaining energy and stops regen for 10 seconds. in a 10x10 area around the user, energy/4 damage is caused to ALL units (including allies) and pushes them back for 6 tiles in the opposite direction their facing, and incapacitates them for 2 sec.

leechray
Classes: sentinel, sapper
Effect: launches a probe into the enemy that stunts energy regen and slowly saps 300 energy over 2 minutes. 3 ammo fixed, shot never misses if aimed with mouse. 6 second cooldown.

elecage
Classes: sentinel, sapper
Effect: encases the area (3x3) in a electric forcefield, keeping all inside the area within it. cage has 300hp, or lasts for 20 seconds.
__________________

I hope for nothing. I fear nothing. I am free.

Last edited by Raeiphon; 01-14-2006 at 08:01 PM..
Reply With Quote