
01-14-2006, 04:02 PM
|
|
one of the good guys
|
 |
Join Date: Jan 2006
Posts: 245
|
|
|
The error went away after restart.
I think it was an old npc that may have casued it, but after making it clientside, the message has stopped.
Now the only error message I get like that sometimes is when there are too many particles on the screen at one time, in GraalEngine.dll, from a gani that makes particles radiate out from the player. Sometimes it makes a read access error, but not always. |
|
|
|