Quote:
Originally Posted by Yen
Nobody likes to make movement systems.
Fixing someone else's movement system is even worse. 
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I'm not asking anyone to make a movement system. My movement system doesn't need fixing, it needs completion, and the fact that it's all gscript2 makes it a lot easier to play with and build upon. More modular if you know what I'm saying. All the wall checks are done by my control_movement class, functions that I put in the graal.net code snippets. Since then I've modified it to get rid of one huge bug. All it needs is a test for jump tiles when the run counter runs out, a jump function, and a carry system. Other than that it just needs a few bugs I can work out, and to extend into Master Storm's current hit detection. Scripters I hire will probably be starting out scripting fishing rod/shovel type utility weapons.