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Originally Posted by Tyhm
Be nice if you could script certain walls to be not considered walls.
Then again, wouldn't that just be clever Movement? ;-)
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Of course the only hard part is that there is no ontile(x,y,w,h) or ontiletype(x,y,w,h) function, but there is an onwall2(x,y,w,h) function. Tyhm, you should tell stefan to make the prior two please, since you are more likely to have a greater influence on him. Could you also ask him to fix the god forsaken shoot function to enable a more classic-like arrow? kthx