Quote:
|
Originally Posted by Stefan
I would prefer something where you set the rights of the objects, similar to the rights of players. You could define what other variables and objects a special object can access. Also when doing putnpc2 it would automatically transfer its own rights to the new object. You could also define what rights the local npcs of a level have, and eventually also define the rights of a group of objects, and what rights a new npc should have when an admin adds one.
Rights include access rights and deny rights, similar to +rw and -w.
|
Would function calls fall under +r, or another, say, +x?