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Originally Posted by Tyhm
Why 4? Oughtn't 1 or not 1 suffice?
Perhaps all the walls (including players) are 1, all the floor (including fences) are either 0 or 0.5, all the pits are -1? But I know little of GScript 4 or, verily, GScript 2.
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Arrows will hit any wall or player of a z-coordinate of 0 if it's own z-coordinate is below 4 (I only tried integers). You also can't set z-coordinates below 0, or maybe it's that you can't set z-coordinates below the terrain value?