
12-31-2005, 07:01 AM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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hmmmm... I just had an idea... Storm, would it fix arrows if we messed with terrain z values?
The only way of getting it to miss walls is to set it's z to 4, and then it won't hit the player, so you set the player's z to 4. Then you have a player that's really high, so you'd have to hideplayer and change the way to draw the player and give hugely different offset coordinates in the movement system, give all objects a z of 4, unless you don't the arrow to hit it (ex. bushes). But wait, one big flaw in this, the offset would make the players and everything bounce off of eachother in the wrong places. |
Last edited by jake13jake; 12-31-2005 at 07:54 AM..
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