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Originally Posted by Tyhm
Still don't see why signs ever became serverside...
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Well, I've been told because they can display variables, but so can <graalmsg>
It would be better if you could just script predefined level objects without using NPCs. Like, some kind of script access per server of how the .nw syntax is read. It's easier to browse through a level in wordpad that way and edit things manually. Tyhm, I don't know why level links aren't controled by the NPC Server.
it would be cool if you could manipulate syntax to accept classes you've made for baddies that pass parameters to the baddy script, or any custom syntax. It would really improve the readability of the level file.
MYBADDY params
line1...
line2...
line3...
MYBADDYEND
KEYDOOR x y ID
ADD: Although Tyhm, writing a script to replace the sign, baddy, and link syntaxes with NPCs would be quite easy. Could do it in Java, don't know enough of the C++ library to be do it in C++ though, which I would prefer.