
12-22-2005, 03:58 AM
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gwtfc***mattrs/gpsof
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Join Date: Oct 2003
Posts: 3,505
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There needs to be a dedication to revamping the system GK is based on. As it is now, there's far too many flaws in it to expect a fair played experiance. Based on the suggestions of Draenin, I think it could be possible to introduce a deeper more colorful array of monsters, as well as a re-worked EXP table that doesn't render the same 1-sided 'impossible to level without a glitch' view to every player.
Let's face it, maps are a bad idea. They give 100k to a level 40, and they cost 2k-3k plat for decent ones? Depending on the idea of 'endless grind' or 'dedication to the game', you could point out cons and pros of the difficulty of leveling; had their been no abuseable bugs or ingress corruption. But when a world is left to freeform navigate and evolve, especially one as flawed as GK, we come to a turning point where things are so pointless that the 'fear' of GK becomes it's weak point; whereas for the ones invoking fear it is joyous.
Balancing EXP levels, EXP from monsters, and content update would be your most important issues; while K-Mode / Kingdom Wars are also a problem, you can isolate the MAIN problem of wars by balancing EXP to a fair state rather then enforcing a 'fair' battling mode that makes hard work and dedication obsolete.
That's all I can say, I'll edit and stuff. |
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Originally Posted by ZanderX
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No, that would look stupid, shut your stupid face, stupid.
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