
12-21-2005, 05:08 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Well the plan for the round-based battling is following:
The player chooses what type of fight mode he/she prefers, by using some simple menu - RP fight (based on stats of the weapons, spells and armour), Sparring (stats of weapons and such still have influence but much less, it's possible for a level 10 to kill a level 100), mini-games (metris, zblast, breakout, kart race, etc.) or NONE which means you don't want to fight against other players.
If two people meet who have the same fight mode then the battle starts, they are warped to a special place. For kingdoms wars the king/queen can choose the fight mode for their whole kingdom.
If you fight against a monster or quest npc then the npc is choosing the fight mode - small bomys just require realtime fight (no warping either), bosses and more powerful monsters will use RP mode, some quest npcs might use mini-games.
Also this system will use parties and kingdom tags, so you do RP fights and sparring with group vs group. |
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