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Old 12-16-2005, 07:34 PM
Inspiration Inspiration is offline
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Quote:
Originally Posted by Tyhm
Yeah, that's the joke about nostalgia - you guys look back to the 138 levelset and say it was perfect.

You're missing my point. I never said it was perfect, nor did anyone else.

That level set, I believe, is ideal, not perfect. It is ideal because it is the level set most people remember, and because it had the most content.

Quote:
Originally Posted by Tyhm
I say it looked like a psychopath with a staplegun assembled a collage of levels that often didn't even match up
This sort of stuff can be fixed without any real problem. Is it tedious to do so, yeah. But very simple.

Quote:
Originally Posted by Tyhm
everyone says "Hey Tyhm, you dumas, you uploaded the wrong version! I didn't want this copy, I wanted the one right before it, when everything was perfect!"
Then simply ask them exactly what is in the version they want that the uploaded one does not have. If they have valid requests, work on adding them.

Chances are it will just be people complaining for the sake of it.

Quote:
Originally Posted by Tyhm
It's not a question of failing to get it quite right, it's a question of missing the point entirely - no matter what version I put up, it's not going to be the one where everything was perfect.
And no matter how many times you rework and remake classic, it will not be perfect.

Why would you be aiming for perfection?

Quote:
Originally Posted by Tyhm
The downside of running Classic is it requires a really minimalist touch. It is the nature of every LAT to want to build New and Better things, not to simply preserve and repair, thus it is the dillema of every LAT to go against their own nature for the enjoyment of the game.
There are 100 other player worlds where they can create and build new and better things all day.

When you work on classic, your goal should not be to bring your own vision of classic in. Classic is not just a playerworld.

Quote:
Originally Posted by Tyhm
I introduced Heras because we were already out of fullhearts (all 20 being placed somewhere on the server outside of "quests", unless you count "find Armageddon's house" a quest, or "Pay 10,000g" a quest) and everyone hated it.
Back in the day when there were 5 servers and over 200 people on classic, a system like Hera's would work.

Right now, let's think of this from a new players perspective.

You have a handful of servers to play. Server A, B, and C.

Server A has quests that can be completed in 3 hours. The population of server A is about 150 people.

Server B has no heart quests at all, or item quests. You simply log on with everything and can go right to PKing and sparring, and being part of the community. Server B has about 50 people.

Server C has hard to find quests that require tons and tons of walking and fighting. At best, as a new player, you can get most of them done in maybe 15 hours. Server C has about 20-30 people.


As a new player, A or B seems attractive to me. C seems like too much work for such a small community.


Quote:
Originally Posted by Tyhm
Adding quests stretches people out, as newbies will be in Quest areas rather than Level13.
Yeah, this is a good thing if:

A) There are any newbies
B) There is a player count of over 20


Graal no longer has the kind of playerbase it needs to stretch people out. People simply want to socialize, spar, PK, and do events. They don't want to run around a server for 10 hours doing tedious quests. Thus, they pick a server that has a larger, easier community to get into.
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