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Old 12-16-2005, 02:13 PM
Tyhm Tyhm is offline
Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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Yeah, that's the joke about nostalgia - you guys look back to the 138 levelset and say it was perfect. I say it looked like a psychopath with a staplegun assembled a collage of levels that often didn't even match up pathwise (one path would go from 15 to 19 y, another from 23y to 27y, and in the next level they'd be 14-20y and 40-44y, ish), the treetops looked awful when the levels connected on the overworld map, if you were lucky a warp that was supposed to have been removed would still be buried in the wall and you could chance upon a free heart and goldsword (in more than one location), there were minigames that would do nothing more than take your money and lock you in place, it was only a matter of time before the copyright lawyers caught up with us - it was a travesty.
So I upload it to see if anyone will agree with me under the name of Old Graal, or Graal 1999, or whatever, and everyone says "Hey Tyhm, you dumas, you uploaded the wrong version! I didn't want this copy, I wanted the one right before it, when everything was perfect!" It's not a question of failing to get it quite right, it's a question of missing the point entirely - no matter what version I put up, it's not going to be the one where everything was perfect.
The downside of running Classic is it requires a really minimalist touch. It is the nature of every LAT to want to build New and Better things, not to simply preserve and repair, thus it is the dillema of every LAT to go against their own nature for the enjoyment of the game. I introduced Heras because we were already out of fullhearts (all 20 being placed somewhere on the server outside of "quests", unless you count "find Armageddon's house" a quest, or "Pay 10,000g" a quest) and everyone hated it. Rag and I reworked the dungeon because the tiling was awful and the continuity based entirely on an admin manually resetting the level, and everyone hated it. I had Ange and honds (I think, my logs are in a zip file somewhere) redo the entire frelling coast so Graal Continent would no longer be a vast black shadow with the occasional patch of water, and everyone hated it. I added the moon and nobody liked it. I added the underwater and actually people enjoyed that for reasons I'll never understand - if there are so few people, doubling the playable area ought to be a bad thing.
Maybe that's the problem. Adding quests stretches people out, as newbies will be in Quest areas rather than Level13. But then, I never saw PKing as a particularly positive thing, mostly as my queries for WHERE I GET YING YANG IN BOX?!? were met by three quick axeswings to the back.
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