
12-10-2005, 08:02 AM
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Doctor Who?
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Join Date: Feb 2002
Posts: 851
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Classic Tab Requirements
How to apply to become public:
Any news about how to apply will be placed in the main playerworld forum section. Read that information first, do not just e-mail us.
Levels:
-A good amount of outside levels (Lowest around 50)
-If it’s a small leveled overworld there shouldn’t be any empty houses/caves etc.
-Levels should be linked correctly and to a good standard
-No level should trap a player; there should always be a way out (Exception to jails)
-Levels should look good and be of a reasonable standard of detail and quality
Quests:
-Some way to develop the character such as quests
-Player should have fun (Not just kill everything, or carry a pot/bush)
-Each quest should be some what different
Events/Fun:
-Some way to amuse the players:
*Events
*Auctions
*Collectable Items
*Limited Items
Gameplay:
-Lots to do
-Not all over in the first 5mins
-Updates for players frequently
Some original ideas:
-Something new to please the players
Jobs:
-Some way to make/get the currency (e.g: Jobs)
-Give the player a choice in which way to make money
-Make it fun (Not all D-Bashing)
Updates:
-Updates for the server need to be ready upon release (if small)
User Friendly:
-Players starting your playerworld should know where to go and what to do straight away, and shouldn’t have to walk around for a long period of time before finding some sort of place with content.
-All Jobs/Events/Weapons etc should be well documented (e.g: Signs) so that the user knows how to use it. If it’s the basic controls, still have something stating them.(I just recently learned how perma clothes works...)
Staff:
-Staff should be able to answer the player comments or PMs.(FAQs never on)
-Staff should not be abusive or violent towards and Graal player.
-Some staff should monitor the mass messages and punish those who go against the Graal user agreement.
-All staff should be trained in their area, and know how to do their job (e.g: GPs)
-Staff do not need staff weapons therefore all staff do not need some. If you do make these they should be secure to work with staff-tags and disable sword etc.. so the weapon can not be abused.
When I posted this on July 16th I found we met 38%... re-evaluating now 5 months later I got 34% |
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