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Originally Posted by Lance
Well, there are already level requirements on prepared weapons. Perhaps the same idea could be applied to enchanted or special armors.
With the advent of the potion-quest system, the classes really seemed to lose their distinction. Anyway, heavy armor already causes a greater chance to fail spells.
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I agree totally with the enchanted armors thing and I personally think that the potion quest (gold key) some kind of totally screwed the classes.. There are only disadvantages of chosing sorcerer/priest/thief. ( you need to get more gold keys than if you chose barbar or warrior for example). Also I think that there should be a level points based system where you get 2 points per level and can chose where you want to put them into (for example dex/con/str etc.). And where you lower the powerness of those stats. Like in a real rpg :] That would make GK a lot more interesting and not everybody would be same

++++ there should be some kind of class depending armors. (mage robe, kinght armor, priest cloak) <- something like that