Quote:
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Originally Posted by Stefan
Updates:
- fixed the gmap-"double-warp" when entering a gmap from another level
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This still seems to affect warps that would send someone to an x or y not divisible by 0.5 (most visible with warps that use playerx or playery as factors). Entering the gmap first warps the player to where they think they should go, but then warps them to the nearest 0.5.