
10-26-2005, 05:03 PM
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Registered User
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Join Date: Oct 2004
Posts: 192
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Maybe addtiledef(filename, levelstart, type); could be changed to addtiledef(filename, levelstart, type, layer);. That would probably work good for this. A higher number for 'layer' would draw it higher on the screen. Or instead of changing that command (which would probably cause lots of errors for playerworlds) it could be addtiledef3(filename, levelstart, type, layer);. This would also allow an infinite (or near infinite) number of layers. |
Last edited by raiden0899; 10-26-2005 at 10:36 PM..
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