
10-16-2005, 06:30 PM
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That Guy
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Join Date: Dec 2001
Location: Seattle, WA
Posts: 2,528
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The way it saves seems very strange. If you put down the tiles and update the board, it looks fine, but after the level saves and is updated, the tiles are all mixed up. An example can be seen in cheetos_leveltest.nw near x/y 28, 10. The messed up tiles were originally a tree trunk until the level saved (you can see the script used in the block npc that is next to the trunk). |
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