
09-27-2005, 07:34 AM
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Registered User
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Join Date: May 2001
Location: US of A State of VA
Posts: 658
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Resolved: Onwall2 Detection Problems
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Please move this thread to the V4 bug section as I do not have rights to post there Thank You!
I am experiencing problems with an ONLINE clientside movement script that uses onwall2.
The onwall2 works perfectly with everything except setshape and setshape2 npc's where you can pretty much just walk through most of them with little or no difficulty depending on the angle you hit them regardless of whether or not they are clientside,serverside, big(64x64), or small(32x16).
The onwall script is pretty much perfect. I've slaved over it for a while to make it that way. It works perfect even manuevering through single tile sections ect... there is no way to bug over anything or any pixel. (Until you hit a setshape npc)
To see an example :
Server: Maloria Dev
NPC W's Required : Systems/Movement
Example Level : copy_props.nw |
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