
09-24-2005, 06:16 PM
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Registered User
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Join Date: Dec 2004
Location: Quebec, Canada
Posts: 465
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Well -- One way would have classes overriding the default functions...
Lets say that I have a particular... Cat! And well, I have an animal NPC, and it's usually dogs! So when I join cats class to the animal NPC, it would override makeNoise() to say "Meow" instead of "Bark" |
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