
09-21-2005, 02:11 PM
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Poont.
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Join Date: Oct 2004
Location: NY, USA
Posts: 477
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An easier way to do the angle would be to use 'getangle(vecx(playerdir),vecy(playerdir)).
And basically, when the power of the projectile is not equal to 0, it will shoot along the zangle. So when the power is 1 and the zangle is 0, it would crash right in front of the player. You need to raise the zangle to see it fly. To make the projectile go straight, put both the zangle and power to 0, but you can't change the speed of the projectile. I wish you could though >.< |
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Liek omigosh.
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