09-10-2005, 05:17 PM
|
Banned
|
|
Join Date: May 2003
Location: CAW
Posts: 5,586
|
|
Reasons servers fail:
1) Nothing to keep players there. I remember back when being staff on a server was like, an "OMG IM STAFF" kind of thing. Now it's easy to be staff on a server since you can go pretty much anywhere, so you don't have players hanging around to see if they can be staff (which kept alot of people there for a week, which got them participating in the server, etc)
2) Systems are either too restrictive or are too basic.
3) Quests turn into puzzles instead of hack-and-slash, which is exactly what the old Zelda on the SNES was.
4) Too many custom tilesets.
5) The current tileset is mediocre and moves away from the cartoony feel of Zelda, which is what people want to play on an MMORPG scale.
There's just a few. |
|
|