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Originally Posted by Polo
You cant ever really script a system that checks the distance a player moves and works out if thier speed is boosted. If its clientside it could get disable, and if its serverside you have badwidth/lag implications. You'd also need some way of it not triggering during alternat mevement or cutscenes where the players speed may legitimately be increased. 
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It's possible to have something check serverside like every 60 seconds or so. That really wouldn't lag much. All it's doing is comparing your speed variable to the maximum allowed speed.
There's also the possibility of scripting an rc command to check an account's current speed. So if someone reports that a person is moving really fast, the staff could check their walk speed that way. Then it wouldn't have to be doing frequent checks. It depends on how active the staff are and whatnot.