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Originally Posted by Zulithe
Absolutely, this is true! But There are no bounds to what a player-ran King can do. That's not true of a NPC King, which is severely limited by the script written for it.
Ideally, "iconic" characters in the complex plotline of Bomy Island would be NPCs which would be ran by humans (staff members designated for this task) during important events which further the story. They would have some preprogrammed things that they can do for that 90% of the time when they aren't doing anything really important, but for that 10% of the time when they are directly involved in things, they should be more than just a few lines of GScript.
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You're right, I've already thought about that. An NPC King does indeed have limitations as it is bound to a script... however the script can be updated and modified at any time by me or someone else in charge of handling kingdoms. This is why I feel an NPC king can work. Because they are mostly there for "iconic" purposes, and to keep things balanced and not disrupt the immersive environment.
I intended to set up something to allow myself (or some staff) to speak "through" the kings. Either for announcing special events, or making them seem more lifelike, or whatever. The kings are only as limited as I make them to be. I have every intention of making them as unique and interesting as possible, as well as giving them believability and enough different behavior to not make it seem automated or anything.