
07-05-2005, 06:09 AM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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I'm reviving a dead thread here, but it's not really in vain, I'd think. Vector-based collision would be a very good idea. I am actually working on a cliff-jumping script right now, and it would be a lot nicer if I could make it a diaganol parallelogram shape for the players to touch, rather than 9 or 10 (16x16) setshaped squares for the diagonal ledges. |
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