
07-04-2005, 06:40 AM
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Era Developer
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Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
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ClientSide = What the recieving player sees. When a bullet hits them on their screen, they get hit.
ServerSide = What the server sees. A lot of the time, the server can't tell if the bullet hits the player or not because the bullet gives the player too much time to move around. On Zone, the bullets go 3x faster, therefor serverside works 3x better. |
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