I think it says in an edit of one of his posts that his problem was solved, as the gmap generators only generate gmaps for type 0, and so cliffs etc would appear scrambled when the new format (1) is in use.
Quote:
Another staff member has completed the same overworld but by hand, so we will use that instead. It seems that the levelgen doesn't work with the new tilesets, since they're custom dimensions (as far as where the default tiles are)
so thanks for the help guys, but it seems its an unfixable problem. No biggie though, we'll do it manually.
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