Quote:
Originally Posted by davidpsy
Well logically if there is a tileset type 5, then that would lead me to the conclusion that there is a tileset type 4, 3, and 2. I'm already aware of types 1, and 0. Thus if there if a type 4, 3, and 2 what is their purpose?
I have found this out as well.
Sorry, I'm sworn to secrecy.  .
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What? Haven't you figured out logic doesn't work in graal? =P
Anyway, about the other tiletypes. I went through your problem a few years ago, and I think I remember what I did to figure everything out. I made a level which contained every single tile in the tileset. After that, I made a script which displayed a 16x16 showpoly on everything single tile in the level (a sidenote, and rather obvious, but the level was laggy =P). The color of the showpoly would change dependant on the tiletype, so what I ended up with was a template for each type of tileset. You should do the same and this mystery will no longer be a mystery heh.
Also, sworn to secrecy? I don't know about that...sounds like an excuse for lack of progress. I'll keep my mouth shut though, I'm not that interested with graal. Although I've been thinking of making a massive comeback with a superb idea for a game I've thought up which is unlike ANYTHING graal has seen yet fits graal flawlessly...but, the new engine eliminates my motivation quickly. I don't want to learn a new scripting language.
Talking about the new engine, how hard is it to get used to the new scripting stuff?