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Old 06-23-2005, 07:22 PM
Kuza Kuza is offline
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Quote:
Originally Posted by Myomoto
Wha'? Are we gonna punish PKers now? :/
Posted for Roy (Correction) since his account is messed up at the moment.

Not at all, I'm trying to give them purpose. The problem that I see with Graal is that PKing is entirely mindless. I got online yesterday and was simply wandering around exploring worlds I hadn't seen before, and on two separate occasions I had people follow me like halfway across the entire map because they wanted to PK, thinking I was a newbie running scared ****, when the reality was that I simply wasn't interested in fighting at the time; they were just following me halfway across the freaking planet while I was out for a little explorational trek! PKers as of right now are really nothing more than annoying... they pick a spot and kill anyone who comes by, and nobody wants to deal with them because they're just not worth the time. With a sort of bounty system, there would be incentive for stopping and fighting back.
Every suggestion I've read so far is trying to set up point systems to encourage random killing. I was under the impression that the idea of Graal2001 was to make a sort of RPG environment, and if that's so I think we should stick with it in the case of PKers. A widely known and wanted murderer/thug isn't going to prance around town wearing his fancy PKer-only gear bragging about his kills! He's going to want to stay out of sight to avoid law enforcement.
If you still think that there should be a way to fairly fight others with incentive and without risk of loss, then sparring areas and dueling systems is an easy fix. Perhaps in certain areas (outside of unpopulated areas such as towns, markets, etc.) players can initiate duels with another player. If the other player accepts, then the two can fight each other without risk of loss. Once a player dies, both players' spar ratings are affected and the surviving player's health is returned to full and maybe he's rewarded a little something.

I'm just afraid that if you add in these point systems where PKers receive points for killing others and can spend them on rare items, it only encourages what we're trying to limit. I liked the bounty system because in RPGs I don't believe in restricting player action, but simply discouraging it. With the bounty system, it's still possible to just go on mad killing fests with your friends and have a good time with it (assuming that's possible - all I ever see it result in is everybody bickering over who is and who isn't a "newb."), it's just greatly discouraged that you do it around populated areas, and that you try to forcefully include people who don't want to be included.
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