Thread: player.ip?
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Old 06-15-2005, 01:08 AM
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Quote:
Originally Posted by MysticHaste
I don't think I'd like the idea, I can see how it would be useful, and I have a Dynamic IP, but The thought of logging into PlayerworldX only to have my IP Broadcast to the entire server (Not just the people smart enough to get it - And Staff) is not my Idea of Secure, Player.ip is a bad idea IMO.

It would be easy for a player to make a NPCs in their Playerhouses and such to lookup ip's etc.

I understand that it could be extremely useful for tracking Hackers and Impersonators, but in any case you can use the RC, its just a bit more work, Because A script doesn't think and the fact that IPs are easy to cross (2 People with a dynamic ip on the same service provider could get the same IP very easily) it is easy for the script to make mistakes.

My vote is on no.

(ONNO's)
It's no different to a staff member opening your attributes in RC and looking at the IP. If you are not happy about people being able to see your IP, then please disconnect from the Internet now. An IP address is not meant to be a secret.

player.ip could be very useful for logging, or even things like in-game staff tools. I endorse this idea.
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