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Old 06-05-2005, 02:20 AM
Gambet Gambet is offline
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Different enable features

I think it would be useful if NPC nicknames and player nicknames could be hidden/shown seperately, using different enable effects (I.E enable features).


When I use something as such:

NPC Code:

//#CLIENTSIDE
if (playerchats) {
if (strequals(#c,/nonicks)) {
setplayerprop #c,;
enablefeatures allfeatures-(0x200);
}



When I say /nonicks, not only do the player nicks dissapear, but so do the NPC nicks. This can be rather annoying when trying to differentiate an NPC character from a player, and can be annoying while doing quests which require visiting these NPC characters.

Why walk around with disabled nicks? Well, nicknames cause major lag. The difference between walking through a level with 50 people, showing nicknames, to walking through a level with 50 people, and not showing nicknames is huge, lag wise. Most of the time while on client on NP, I disable nicknames via the script as shown above, but the down side is that NPC characters nicks also dissapear.

Would be nice if you could enable/disable them seperately.

Last edited by Gambet; 06-05-2005 at 02:41 AM..
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