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Originally Posted by Amagius
Skills should not affect combat.
ConsideringSkills should not affect combat.
Considering that Graal 2001’s roots are based around an economic system, shouldn’t the skills relate to such? To make sure that the skills are equally chosen, the professions will feed off each other. Every profession can make currency on its own, but with the work of other people, can earn even more for both sides.
Second point; the draisine should not require any crafting process or have a breaking down of any sort. Its in the interest of Graal 2001 to not make everything tedious. Then, you stem into the idealism of an MMORPG -- and honestly, MMORPG’s are BASED around tedium, which is not something I want Graal 2001 being.
Tertiary point; Crafting should have not have the incessant mashing of buttons. Nothing else to say about it. Auto-D programs should not be a problem. plz.
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You're right on all accounts. Skills wouldn't affect combat. I don't want anyone having any advantage over people in combat except for REAL skill. Which means no speed boots or improved weapons or anything. Which also means I will probably have to make the characters walk a bit faster because the default classic speed is extremely slow.
You made an interesting point with the jobs. I want to incorporate some things into the server that would benefit players if they worked together. Maybe a job that required multiple people? (that way you can involve friends or make new friends) Maybe a system to let people forge there seperate items together to make something else?
You're also right about the draisine. The idea that came to my head would basically be pulling away from what I wanted 2k1 to be. Simple and easy and fun. Involving breaking down things and having to craft items you didn't have to craft before would be annoying. I'm not sure slowing down the draisine would work either, because players could move pretty fast on foot in the first place. Though draisines can reach places you can't get to on foot.
As for jobs... I'll see what I can come up with. If I don't find the jobs fun, I'll just keep changing them until they are.
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As for progress so far... I've been mainly working on graphics. I'm mostly done with the new GUI graphics and I scripted them to show on screen in the proper places. I've been doing tiles each day and so far I have new grass, tall grass, new fences, and new dirt (though the dirt might be changed). Once I get everything all put together I'll provide screenshots for people to tell me what they like/dislike about it.