
05-26-2005, 02:42 PM
|
Registered User
|
 |
Join Date: Sep 2001
Location: Germany
Posts: 384
|
|
Oh well.. you did read the part where I said I do know how to work around the nonexcistance of a direct .trigger()?
Don't tell me findplayer("Velox Cruentus").findweapon("Cookie System").trigger("eat", 10); makes less sense to you than with (findplayer("Velox Cruentus")) ("Cookie System").trigger("eat", 10); or you'd prefer the latter one..?
.trigger()ing other Level NPCs works fine, so why shouldn't a .trigger() for other player[weapon]s be added?
Stefan: What I want is to do findplayer("someplayer").findweapon("someweapon"). trigger("stuff", "parameters"); |
|
|