
05-26-2005, 06:31 AM
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Cult of the Winky
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Join Date: Sep 2001
Location: The USoCR's friendly twin
Posts: 3,225
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Skills should not affect combat.
ConsideringSkills should not affect combat.
Considering that Graal 2001’s roots are based around an economic system, shouldn’t the skills relate to such? To make sure that the skills are equally chosen, the professions will feed off each other. Every profession can make currency on its own, but with the work of other people, can earn even more for both sides.
Second point; the draisine should not require any crafting process or have a breaking down of any sort. Its in the interest of Graal 2001 to not make everything tedious. Then, you stem into the idealism of an MMORPG -- and honestly, MMORPG’s are BASED around tedium, which is not something I want Graal 2001 being.
Tertiary point; Crafting should have not have the incessant mashing of buttons. Nothing else to say about it. Auto-D programs should not be a problem. plz. |
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