Quote:
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Originally Posted by Velox Cruentus
PHP Code:
this.levelt := new[64,64];
for (i = 0; i < (64*64); i++)
this.level[i%64][int(i/64)] = tiletype(i%64,int(i/64));
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loading an entire level into a string list lagged the server a LOT when I did it before, and the new multidimensional (string) arrays seem to be a lot like string lists in disguise....