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Originally Posted by Benm00t
I ran Graal, clicked on "Offline test" instead of editor. Ah well, just open it using this anyway. Used F5, found the level, and when it opened, all the tiles were all funky
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Yeah, that's pretty strange. Still, my script doesn't set the tiles at any point - it merely checks the onwall status of each 16x16 block in the level. I can only assume that it's some unintended behaviour in the client.