
04-11-2005, 05:58 PM
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Registered User
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Join Date: Jul 2003
Location: Canada
Posts: 1,070
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If any group has the skills to make a really good playerworld, they would likely figure out it's better to make their own game. That way, they own the rights to it (instead of GraalOnline grabbing them up), they don't have to pay Graal's rediculous fees (or require that each player on the world has to pay Graal), they have more control of the in-game content, they are limited only by their programming ability, and there are likely other advantages.
Right now, this is how Graal's playerworld system works:
Alpha needs a VIP account to even think about registering a playerworld: Alpha.money-=a;
Alpha registers a playerworld: Alpha.money-=b; Cyberjoueur.money+=b;
Alpha makes content for playerworld. Alpha.time-=c;
Linux Cyberjoueur owns intellectual rights to said content: Alpha.conent-=d; Cyberjoueur.content+=d;
Playerworld staff need to pay to work on playerworld: Staff.money-=a; Cyberjoueur.money+=xa;
Playerworld staff work on content: Staff.time-=kc;
Players need to pay to access playerworld: Player.money-=a; Cyberjoueur.money+=ya;
We take the sum of that, and we get:
Playerworld Manager's money: Initial - a -b
Playerworld Manager's time: Initial - c
Playerworld Manager's content ownership: Initial - d
Playerworld Staff's money: Initial - a
Playerworld Staff's time: Initial - kc
Playerworld Player's money: Initial - a
Cyberjoueur's money: Initial + a(x+y+1) + b
Cyberjoueur's content ownership: Initial + d
In the end, everybody loses, GraalOnline wins. Whenever you produce stuff, you are, in reality, paying GraalOnline to be given the right to volunteer.Yes, they do have all this available for you to use, but if you have the talent, you may as well make your own game. |
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