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Originally Posted by Stefan
Right now onplayerlogout is only working on clientside. On serverside the problem is that the player object needs to be removed physically because the gserver is saving the player object and updates couldn't be sent to the gserver anymore after player logout, also if the player is logging in again there could be problems if the old player object is still existing. So it could be possible to make a onplayerlogout event but just with the account name as parameter, without being able to access the player object directly.
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That would suffice.
As for the attr's, that too would work quite well!
Thanks.