Quote:
Originally Posted by Tyhm
Yeah, that's always the problem - everyone's got a quest to put up. And that's great. But nobody's ever content to stop at A Quest - their quest has to give a fullheart, The Lizard Sword (Thank you Antago -_-; ), a new NPCW (Umm, dun look at me, I never scripted a totally useless weapon or three...  ; ), and attempt to "rebalance things". Add to that all the people who intentionally waste the reviewers' time with a clusterfunk of random tiles leading to the goldsword and 9 fullhearts, and those who sneak in a Backdoor NPCW that gives you editor-level powers online, and it's no wonder the LAT, in whatever configuration, puts both hiring and reviewing on the back burner. Which is too bad, as that's really Graal's edge.
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There are no quests on Classic right now. I honestly don't care what the quest gives. I made it before the server change at Asst. Manager Damien's request and then kept working on it when he said nevermind a few days later. It wouldn't be able to go up immediately because it requires the birdshot/some jumping over those black tiles ability. It could also be vastly improved when I rescript everything for NPC Server/Gscript2/Classes. I really should use an alternative method for keys, switches and opened doors. I do not doubt Master Storm would be able to teach me something nifty there. My quest is really puzzle-puzzle-puzzle... save for a few baddies, which I will have to script since I'm the person scripting baddies. Its tiling isn't mouth gapingly wonderful in its essence, but it has its theme.