
04-02-2005, 12:01 PM
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Registered User
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Join Date: Dec 2004
Location: Quebec, Canada
Posts: 465
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New Functions?
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onplayerlogout for NPC-Control.
triggeraction to all players clientside (insecure, but none-the-less, useful. Such as Chat Messages instead of using the server's CPU for that.)
public variables accessible by other characters:
VChp := findplayer("Velox Cruentus").clientr.hp;
OTHER:
Stop the crashing when going between servers (with GUI).
Hrm...
makevar("Items." @ number) works when the Items database NPC was created after the last server reset. If I reset the server, the strings are inaccessible by the top example untill I reset the NPC itself.
Other things useful? I don't know... Put more in here when you find things?
loadlevels(str, int); -- ? That doesn't work serverside, yet it's in Docu. |
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In a world of change... Who'll you believe?
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