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Old 03-30-2005, 12:07 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Polo
On the diagonal yours should still do the bouching if the player is holding just one directional key, and it feels wierd (to me) that it doesn't .
It feels wierd to me that the "bouching" doesn't work if the player is holding two directional keys in your movement system. Personally, I'd rather move through a diagonal faster than slower.

Quote:
Originally Posted by Polo
I have also managed to hop onto walls using it when travelling down the diagonals.
I know it will let you hop onto walls, and I didn't initially make it that way. I considered that it would be strange if you didn't have normal speed while moving diaganolly. It is still made so that you don't hop over the walls, however, which is a flaw in the default movement. The default moving uses the "bouching" for this effect, and it's very, very choppy. Also, you would want it done this way, and you've gone and mentioned it like it were a bug.

Quote:
Originally Posted by Polo
In short, the effort it would take to put the two together is not worth it considering the GScript2 version will superseed it
Movement isn't even considerably affected by gscript2. Most of it is calculations. If you would want me to fix your gani system for you, I am sure it wouldn't take more than a day.
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