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SpIke, just because you're gung-ho about the idea doesn't mean you have to slam mine and call it an attack.
Higher level monsters will not create slower leveling, because they'd be worth more than all the bigworms in Brutal Maps. Sure, they'd require more power to kill, and might actually take you more than one hit to kill, (*gasp*) but at least there'd be a challenge. And why adopt a new system of fighting when Graal already has one that's perfectly fine to begin with? I'm not saying that a skelly should be given 5.6 speed. That's rediculous. I'm saying that the response time and speed should be upped a tiny fraction. A new battle system wouldn't mean that people will automatically level up faster. You have to consider that the new system requires one to wait to attack, which takes up time. Even you yourself say that higher end monsters + a new battle system would help people level up, but if you drop the new battle system out of the equation completely, what are you left with? Lower level people aren't going to suffer if bigworms are replaced by newer, tougher enemies. Instead, they'll benefit from being able to fight the stuff from brutals elsewhere, whereas higher level people will benefit from being able to fight new higher-end enemies worth even more exp. in brutals. It is a good idea, though, to make flying enemies damagable by arrows too. It'd put more usage into bows and the like, but they shouldn't be hittable by melee attacks. If you think the graal kingdoms battle system is screwed up now, wait 'till you get a taste of a system that'll be in development as you play. True, the ganis need to be fixed in the next version of Graal, but there's better glitches to be looking at, such as the ones you mentioned.
Maybe you should focus more on what should be done with the system than flaming one person's post, since you're being so helpful. |