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Originally Posted by Zero Hour
Wouldn't an array which reaches the max be a very ineffecient method of whatever you're trying to do...?
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Probably for the GC Tile Switch scripts, but for my tile editor it would probably be more efficient for cut/copy, otherwise I'd have to do some somewhat complex packing/unpacking info stuff. For the most part I'm posting about this because I know there's a good chance I may encounter it again.