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Registered User
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Join Date: Mar 2001
Location: Chicago, IL
Posts: 791
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Quote:
Originally posted by T-Squad
i was looking at some script i use to learn more about tile stuff, and look at this:
this.Csittiles = {
0x2a9,0x2aa,0x2b9,0x2ba,
0x2e1,0x2e2,0x2f1,0x2f2,
0x676,0x677,0x678,0x686,0x687,0x688,
0xa04,0xa05,0xa06,0xa07,0xa14,0xa15,0xa16,0xa17,0x a24,
0xa25,0xa26,0xa27,0xa34,0xa35,0xa36,0xa37,
0xd97,0xd98,0xda7,0xda8,
0xf37,0xf38,0xf39,0xf47,0xf48,0xf49
};
this.Gsitcheck = {1.25,2,1.75,2};
this.bush = {0x2,0x3,0x12,0x13};
this.bushreplace = {0x2a5,0x2a6,0x2b5,0x2b6};
this.bushleaps = {0};
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Thats just the setting veriable part of the script... somewhere further down in that script you would see something like what I posted above. There arent many ways to get one tile to turn into another, and if there are alot of tile that need changing, what i posted is the best way to do it.
Quote:
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btw Er1c i think i could outscript you...actually im pretty sure i could
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No you couldn't. Simple as that. Ask anyone that has seen my work... |
__________________
Eric Kraft
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