Quote:
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Originally Posted by Kaimetsu
What exactly does "clientside shooting" mean?
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Hit Detection. Means that the players recieve the hits, compared to otherwise, where the hit detection was serverside. ... And filing "offical complaints" ain't fun Kaimetsu!...

No more hugs, aye? If that's your desire... *runs off saddened by the rejection of Kaimetsu*
Quote:
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Originally Posted by Gman4pwnu
//#CLIENTSIDE
if (actionprojectile){
setplayerprop #c, omgbbq i can hack this npc;
}
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I know. However, I will be installing a two-way hit detection. Both clientside and serverside.