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Originally Posted by Gambet
Well, currently whenever a hoverbike is damaged, its HP is indicated above the hover bike
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I know. But that's a sucky, makeshift solution, and it's no use unless you were actually there when the bike was last damaged. If I see a guy speeding past, how do I know how damaged his bike is? It might be worth taking a pot shot at it, but only if I'm certain that it's already near to destruction.
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I suppose different visual conditions can be added so that players could differ bikes with a lot of HP to those with low HP
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Yeah, that's what I said. The color of the trail seems like the best way. We could even throw some little fire sprites in there when it's super-damaged.