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Originally Posted by GryffonDurime
Then everyone would just use long range weapons. The solution is a little bit more traditional. Make two rows- players in the front row do more damage, but take more damage as well. Players in the back take less damage, but do less as well. This makes bows (weapons which are equally effective from the back row) viable, as well as magic, and it also creates Parties.
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Ammo, duh. There's the limiting factor. Make it use more per shot in the turn base dbattle mode too since arrows are so easy to get. Plus make them not reattainable for it. That balances it out.