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Originally Posted by Kaimetsu
Depends on the nature of the pull. You'll need to calculate some kind of force to be exerted on the objects, probably proportional to the object's mass and inversely proportional to the square of the distance to the centre. Then use a simple F=ma to determine the acceleration and add it to the object's velocity.
Again and again and again.
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I'm not quite sure how one would represent a player's mass on gscript.