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Originally Posted by falco10291029
Change stats, make long range items do more damage in the turn based battles since they wouldn't have their normal advantage.
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Then everyone would just use long range weapons. The solution is a little bit more traditional. Make two rows- players in the front row do more damage, but take more damage as well. Players in the back take less damage, but do less as well. This makes bows (weapons which are equally effective from the back row) viable, as well as magic, and it also creates Parties.